|
Testing for levels in the Black Tigers
In the International Crew, there are three basic ranks for the
Black Tigers.
- 1) ENTRY LEVEL- This is a student who has just started
studying in a Black Tiger group, and has less than 6 months of
experience.
- 2) BLACK CORD- This is given to students who have completed
their first six months of worth of training. If you trained for
3 months, took a break for two months you would need to study
another 3 months before you were given your Black Cord.
- 3) BLACK SCARF- This is given to students who have completed
one full year of training by a scarfed Black Tiger of no less
than three years fighting experience. Also, as a test the student
must demonstrate knowledge of everything taught across the last
year, from basic parries to melee tactics. Student must demonstrate
skill through combat with single sword, sword/dagger, and case.
Lastly, the student must show endurance by waging an intense,
ten minute battle with the instructor without pause.
In addition, there are several levels to having a Black Scarf.
Here is the breakdown:
- First Rank:
Denoted by the Japanese kanji for 1 marked in red
upon the scarf. Fighter must claim victory in a tournament with
no less than ten fighters, not including themselves.
- Second Rank:
Denoted by the Japanese kanji for 2 marked in red
upon the scarf. Fighter must claim victory in a tournament with
no less than twenty fighters, not including themselves.
- Third Rank:
Denoted by the Japanese kanji for 3 marked in red
upon the scarf. Fighter must claim victory in a tournament with
no less than thirty fighters, not including themselves.
- Fourth Rank:
1) Denoted by the Japanese kanji for 4, marked in
red upon the scarf. Fighter must claim victory in a tournament
with no less than forty fighters, not including themselves.
2) In a best two out of three battles, the fighter must defeat
three opponents at once, to be chosen randomly from among those
not of the Band.
- Fifth Rank:
1) Denoted by the Japanese kanji for 5, marked in
red upon the scarf. Fighter must claim victory in a tournament
with no less than fifty fighters, not including themselves.
2) In a best two out of three battles, the fighter must defeat
five opponents at once, to be chosen randomly from among those
not of the Band.
Note: no rank can be achieved without first achieving the
rank before it. For example, a new black scarf may win a tournament
that boasted twenty fighters but, nonetheless, the victory only
garners the first rank. This ensures consistency of skill across
the board, and the negation of the occasional good day.
GENERATION MARKS:
If you are a "scarfed" black tiger, you get to wear
the Black Tiger Scarf. Depending on who was your trainer depends
on the "Generation Mark" that is on your scarf. If you
were trained by Tora or Blayde, then you are Generation 1. If
you were trained by one of their students, your generation mark
is the roman numeral 2. If you were trained by someone who was
Generation 2, you would be Generation 3, and that would be on
your scarf, and so on.
| WHAT DOES THAT SCARF MEAN: Here is a breakdown
of what scarf symbols mean if when you see them on a Black
Tiger: |
| Black Tiger Scarf mark of Tora and Blayde |
 |
| Black Tiger Scarf mark of Generation
1, Rank 0. |
 |
| Black Tiger Scarf mark of Generation 1, Rank
1. |
 |
| Black Tiger Scarf mark of Generation 1, Rank
2. |
 |
| Black Tiger Scarf mark of Generation 1, Rank
3. |
 |
| Black Tiger Scarf mark of Generation 1, Rank
4. |
 |
| Black Tiger Scarf mark of Generation 2, Rank
0. |
 |
| Black Tiger Scarf mark of Generation 2, Rank
1. |
 |
| Black Tiger Scarf mark of Generation 2, Rank
2. |
 |
| Black Tiger Scarf mark of Generation 2, Rank
3. |
 |
| Black Tiger Scarf mark of Generation 2, Rank
4. |
 |
| And so on, and so on..... |
|
|
|
|
At the Tokyo Branch of the Black Tigers, I also break down students
into further breakdown of skill levels below the Black Scarf. In
addition to getting the Black Cord at 6 months, students can also
test for "Tier" or "Claw" levels which are a
reflection of Rapier Compentencies that they are working on. This
helps the student focus more on new skills and allows for the instructor
to know what they have mastered.
Note: You must be fully skilled in a lower level tier, and tested
and passed before you can test for the next higher level tier!
LAST UPDATED APRIL
10, 2007 v1.4
|
| TIER 1 |
|
 |
FOOTWORK-Advance |
| |
FOOTWORK-Retreat |
| |
FOOTWORK-Cross Forward |
| |
FOOTWORK-Cross Back |
| |
FORM-Lunge-Recover Back |
| |
FORM-Recover Forward |
| |
FORM-Parry 4 |
| |
FORM-Parry 6 |
| |
FORM-Parry 7 |
| |
FORM-Parry 8 |
| |
CONCEPTS-Lightest Touch, Accepting Touches, Calibration,
"Fighters Ready", "Salute", "Engarde",
"Allay", "Lay-On", "Hold", muscle
memory, losing limbs, fighting legged, "Taking a Knee",
"Posting", corkscrewing, Death in battle (tournament
& mele), Balance, Footwork, Swordsmanship, Stamina and Mental
Focus, the two things you do every time you are attacked. |
|
| TIER 2 |
|
 |
FOOTWORK-Balestra |
| |
FORM-Balestra Lunge |
| |
FORM-Beat Attack |
| |
FORM-2/7 Defense |
| |
FORM-Snake Bite |
| |
FORM-Parry 1 |
| |
FORM-Parry 2 |
| |
FORM-Parry 3 |
| |
FORM-Parry 5 |
| |
FORM-Parry 9 |
| |
CONCEPTS-Know: Beats, Binds, Parrys, Disengage,
Cross-Over, Voids, Tournament Ettiquete, Bear Pit, approved
weapons and forms, required armor rules, Single Elmination,
Double Elimination Matrix Elimination, Death From Behind, Double
Kill. |
|
|
TIER 3
|
|
 |
FOOTWORK-Cross Right |
| |
FOOTWORK-Cross Left |
| |
FORM-Void |
| |
FORM-Glide Attack |
| |
FORM-"Jack in the Box" |
| |
FORM-2/7 Defense - ACTUAL COMBAT |
| |
FORM-Snake Bite - ACTUAL COMBAT |
| |
FORM-Cross Over with Blades |
| |
FORM-Dissengate with Blades |
| |
FORM-Left hand Block |
| |
FORM-Death from Behind |
| |
FORM-Flowing Water - 1 Minute |
| |
STYLE-Single Sword |
| |
CONCEPTS-Know: Mastering Distance, Thrusts, Push
Cuts, Pull Cuts, Garb, Slaps, Passes, Mele, Tournament, Weapon
Default, Points of Honor, "Beware of Ground" and shieldwall
fighting. Equipment- Schlager type, Alchem,Schlager, Deltin,
Olympic type, Eppe Blade, Foil Blade, curved blade, buckler. |
|
| TIER 4 |
|
 |
FORM-Balestra Lunge - Actual Combat |
| |
FORM-Beat Attack - Actual Combat |
| |
FORM-Wall of Steel 4 High & Low |
| |
FORM-Wall of Steel 6 High & Low |
| |
FORM-Force Five |
| |
FORM-"J" Stroke |
| |
FORM-Lock Out |
| |
FORM-Bent Arm Attack |
| |
FORM-Flowing Water - 2 Minutes |
| |
STYLE-Sword & Dagger |
| |
CONCEPTS-Know: Fighting terrain low, Fighting
terrain High, Fighting terrain narrow, Reposte, Fein Attack,
True Attack, Feeble, Forte, Quillion, Ricasso, Grip, Pommel,
Enarmes, Knuckle Bow, True Edge and False Edge. |
|
| TIER 5 |
|
 |
FORM-Spear under the Bridge |
| |
FORM-High and Low Arrow |
| |
FORM-Ward in 6 |
| |
FORM-Ward in 7 |
| |
FORM-2 on 1 fighting |
| |
FORM-Stop Thrust |
| |
FORM-Balance Test 1 |
| |
FORM-3 Move Combo #1 |
| |
FORM-Flowing Water - 4 Minutes |
| |
STYLE-Sword & Parrying Stick |
| |
CONCEPTS-Know and demonstrate Tournament Ettiquete,
Attack techniques, Grappeling, "Field of Vision" allowed
for direct attacks, Flowing Water, Principals of the Attack
and the Physics of the Fight. List 5 common "tells",
and how to exploit them. |
| |
TRAINING: You must sucessfully train a novice
to pass Tier 1 |
|
| TIER 6 |
|
 |
FORM-Bind in 6 |
| |
FORM-Bind in 7 |
| |
FORM-Bell Crash |
| |
FORM-Sling Blade |
| |
FORM-Around the World Drill |
| |
FORM-Balance Test 2 |
| |
FORM-3 Move Combo #2 |
| |
FORM-Flowing Water - 7 Minutes |
| |
STYLE-Sword & Buckler |
| |
STYLE-Brace of Daggers |
| |
CONCEPTS-Know about riposte, "stapling or
pinning", Staggering blade lines, Line Battle techniques,
Legged Fighting techniques, Vision, Importance of the Ground,
In-between Time and fighting One Step Head. |
| |
TRAINING: You must sucessfully train a Tier 1
student to pass Tier 2 |
|
| TIER 7 |
|
 |
FORM-Balestra Lunge |
| |
FORM-Beat Attack - ACTUAL COMBAT |
| |
FORM-2/7 Defense - ACTUAL COMBAT |
| |
FORM-Snake Bite - ACTUAL COMBAT |
| |
FORM-Bind in 4 |
| |
FORM-Dirvish |
| |
FORM-Balance Test 3 |
| |
FORM-3 Move Combo #3 |
| |
FORM-Flowing Water - 10 Minutes |
| |
STYLE-Case of Swords |
| |
STYLE-Sword & Cloak |
| |
STYLE-Basic Spear |
| |
CONCEPTS-Know: fighting multiple opponents, Rolling
Flanks, Breaking Lines, Folding Edges, Kill Pockets, Marshaling
Rules/Ettiquete. |
| |
TRAINING: You must sucessfully train a Tier 2
student to pass Tier 3 |
|
Study
Material for testing in Rapier Combat
|
| SCA Rapier Handbook |
HERE |
| Rapier Melee Manual |
HERE |
| Rapier Combat Standards |
HERE |
| Rapier Authorization Test Questions |
HERE |
|
|
|
|
|
|