What is a Rapier Marshal?
Simply put, Marshals are the people responsible for safety on the
Rapier field. From the Combat Marshal who watches for gross violations
such as non-combatants entering the field to the KRM making policy
decisions about how to interpret Secondary Mask ties, it all comes
down to allowing our fighters to compete safely in a fun environment
by establishing minimum safety levels and enforcing them. |
| Society for Creative Anachronism - Western Kingdom -
Combat Roster Waiver |
HERE |
| Society for Creative Anachronism - Western Kingdom -
Single Combat Waiver |
HERE |
| Society for Creative Anachronism - Western Kingdom -
Youth Authorization Waiver |
HERE |
| Society for Creative Anachronism - Western Kingdom -
Youth Combat Consent |
HERE |
| Society for Creative Anachronism - Western Kingdom -
Youth Multi Combat Consent |
HERE |
| Society for Creative Anachronism - Western Kingdom -
2001 Combat Standards |
HERE |
| Society for Creative Anachronism - Western Kingdom -
2006 Marshals Handbook |
HERE |
| Society for Creative Anachronism - Western Kingdom -
Rapier Marshals Handbook |
HERE |
| Society for Creative Anachronism - Western Kingdom -
SCA Rapier Handbook |
HERE |
| Society for Creative Anachronism - Western Kingdom -
Rapier Melee Manual |
HERE |
| Society for Creative Anachronism - Western Kingdom -
Rapier Combat Standards |
HERE |
| Society for Creative Anachronism - Western Kingdom -
Rapier Authorization Test Questions |
HERE |
| Society for Creative Anachronism - Western Kingdom -
Heavy Combat Test Questions |
HERE |
| Society for Creative Anachronism - Western Kingdom -
Heavy Combat Authorization Proceduress |
HERE |
| Society for Creative Anachronism
- Far Western Barony - Combat Authorization |
HERE |
| Email Authorizations for Rapier Fighters to: fighterdata@yahoo.com |
| Marshal Activity/Monthly Report URL: http://www.westkingdom.org/martial/MarshalsOnlineReportForm.html |
- Standard Equipment for a Fighter
MEMBERSHIP & AUTHORIZATION CARDS!
Copy of rules and regulations
12kg Fencing mask or helmet
Hood (puncture resistant material)
Gorget
2 Gloves (Left and Right!)
Body Armor (puncture resistant material)
Shirt with self sustaining cuffs and armpit protection (if not
built into Body Armor)
Belt (if required to maintain closure of Body Armor or Shirt)
Pants or Skirt
Gender Protection (Groin, Pelvic, Chest)
Closed toe shoes
- Offensive Equipment
Schlager class weapon
Epee class weapon
Dagger
RBG - rubber band gun (and shot)
Defensive Equipment
Rigid Parry Item(s) (Buckler, stick, etc)
Soft Parry Item(s) (Cloak, stuffed animal, ect)
- Maintenance Equipment
Fine Grit Sand Paper or 'Rust Eraser' (for getting rust off of
metal)
WD-40 (helps to save metal from rust in moist weather)
Clean Soft Cloth (201 uses, all around handy)
Button Tips (weapon tips for epees, foils, daggers)
Blunt Tips (for schlager weapons)
Colored 'Tip' Tape (Colored electrical tape for marking tip and
foible)
Sharp Knife (a razor knife works great. 201 uses, all around handy)
Assortment of 'Flat' and 'Lock' Type Washers (Useful as spacers
and fasteners)
File (201 uses, all around handy)
- Marshalling Equipment
Marshal's Tabard
Marshal's Staff
Goggles (for use during 'projectile' scenarios)
Whistle (for use in melees)
Copy of the Current Kingdom Rules, Regulations and Conventions
Drop Tester (for testing armor)
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