Black Tigers Rapier Fencing
What is a Rapier Marshal?
Simply put, Marshals are the people responsible for safety on the Rapier field. From the Combat Marshal who watches for gross violations such as non-combatants entering the field to the KRM making policy decisions about how to interpret Secondary Mask ties, it all comes down to allowing our fighters to compete safely in a fun environment by establishing minimum safety levels and enforcing them.
Society for Creative Anachronism - Western Kingdom - Combat Roster Waiver HERE
Society for Creative Anachronism - Western Kingdom - Single Combat Waiver HERE
Society for Creative Anachronism - Western Kingdom - Youth Authorization Waiver HERE
Society for Creative Anachronism - Western Kingdom - Youth Combat Consent HERE
Society for Creative Anachronism - Western Kingdom - Youth Multi Combat Consent HERE
Society for Creative Anachronism - Western Kingdom - 2001 Combat Standards HERE
Society for Creative Anachronism - Western Kingdom - 2006 Marshals Handbook HERE
Society for Creative Anachronism - Western Kingdom - Rapier Marshals Handbook HERE
Society for Creative Anachronism - Western Kingdom - SCA Rapier Handbook HERE
Society for Creative Anachronism - Western Kingdom - Rapier Melee Manual HERE
Society for Creative Anachronism - Western Kingdom - Rapier Combat Standards HERE
Society for Creative Anachronism - Western Kingdom - Rapier Authorization Test Questions HERE
Society for Creative Anachronism - Western Kingdom - Heavy Combat Test Questions HERE
Society for Creative Anachronism - Western Kingdom - Heavy Combat Authorization Proceduress HERE
Society for Creative Anachronism - Far Western Barony - Combat Authorization HERE
Email Authorizations for Rapier Fighters to: fighterdata@yahoo.com
Marshal Activity/Monthly Report URL: http://www.westkingdom.org/martial/MarshalsOnlineReportForm.html
  1. Standard Equipment for a Fighter
    MEMBERSHIP & AUTHORIZATION CARDS!
    Copy of rules and regulations
    12kg Fencing mask or helmet
    Hood (puncture resistant material)
    Gorget
    2 Gloves (Left and Right!)
    Body Armor (puncture resistant material)
    Shirt with self sustaining cuffs and armpit protection (if not built into Body Armor)
    Belt (if required to maintain closure of Body Armor or Shirt)
    Pants or Skirt
    Gender Protection (Groin, Pelvic, Chest)
    Closed toe shoes
  2. Offensive Equipment
    Schlager class weapon
    Epee class weapon
    Dagger
    RBG - rubber band gun (and shot)
    Defensive Equipment
    Rigid Parry Item(s) (Buckler, stick, etc)
    Soft Parry Item(s) (Cloak, stuffed animal, ect)
  3. Maintenance Equipment
    Fine Grit Sand Paper or 'Rust Eraser' (for getting rust off of metal)
    WD-40 (helps to save metal from rust in moist weather)
    Clean Soft Cloth (201 uses, all around handy)
    Button Tips (weapon tips for epees, foils, daggers)
    Blunt Tips (for schlager weapons)
    Colored 'Tip' Tape (Colored electrical tape for marking tip and foible)
    Sharp Knife (a razor knife works great. 201 uses, all around handy)
    Assortment of 'Flat' and 'Lock' Type Washers (Useful as spacers and fasteners)
    File (201 uses, all around handy)
  4. Marshalling Equipment
    Marshal's Tabard
    Marshal's Staff
    Goggles (for use during 'projectile' scenarios)
    Whistle (for use in melees)
    Copy of the Current Kingdom Rules, Regulations and Conventions
    Drop Tester (for testing armor)